John Farndon | ISBN-10: 0756632056 | ISBN-13: 978-0756632052 | DK CHILDREN | 256 Pages
In this comprehensive and darkly eclectic compilation of weird facts, unexplained phenomena, and quirky trivia, John Farndon offers readers a wild ride through an alternate universe of entertainment (and education — shh!). Playing up the “do not open” theme gives the content a cache that an ordinary book on say, hoaxes or the Enigma machine, might not.
Each two-page spread presents a diverse cluster of facts, opinion, and speculation about a specific item of interest. For example, the page on the Enigma code includes a diagram of the machine used by the Germans to communicate with their U-boats during World War II, details on how it encoded messages, and how the code was ultimately cracked by the British.
A small blurb at the bottom of every page directs readers to similar topics on other pages. Readers have the freedom to read the book cover to cover, or just jump in anywhere. From the mystery of the Mary Celeste (a sailing ship found crew-less off the coast of Portugal in 1872) to the Rosetta Stone, the keys to body language (how to peg a liar), optical illusions, and time travel, Farndon’s book is wide-ranging enough to have broad appeal. Kids can learn how a magician can saw his assistant in half or get a quick introduction to secret and concealed messages in cryptography and steganography. Heavily factual without getting bogged down in minute details, Farndon’s writing is concise and engaging.
In the groundbreaking tradition of DK’s New York Times bestseller Pick Me Up, this book uses the same irreverent style to explore all the things THEY don’t want you know about. From the Mona Lisa’s hidden past to the history of Area 51, Do Not Open explores lost worlds, unravels secret codes, and lets readers step through the looking glass to see if they can handle the truth!
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